App Store pay-to-play redux

There has been a lot reaction to Bloomberg’s story of pay-to-play App Store results. Initially, I discounted the report on grounds that Apple doesn’t stand to make a lot of money on it. Having thought about it more, and considering new evidence, I’m not so sure. Namely, Marco Arment‘s and John Gruber‘s pieces made me reconsider:

Also, Arment raises a good question, wondering about the motivations of whoever leaked the story to Bloomberg:

Either to warm us up to the idea so we’re not so mad in June, or by someone inside who doesn’t think it’s right and wants ammo to win the argument internally.

I’ve been wondering about this too. I don’t think it makes sense that it’s a trial balloon from someone in favor of the program. Apple doesn’t care about “warming us up” to changes. They don’t care. I think it makes more sense as a leak from someone opposed to it, and who foresaw that it wouldn’t go over well. Damn curious either way, though.

The App Store started off indie because of the shared code with Mac and intense developer interest, but I think Apple’s plan has always been to cater to big brands, like Nike, Disney, Bank of America, etc. Arguably, Apple has an incentive to keep the cost of software on the App Store as low as possible, because a rich ecosystem of low-cost apps further justifies the high cost of their hardware. Here’s Ben Thompson on this point in 2013:

It’s a reason to buy Apple hardware, and that’s all that matters. Anything that on the surface makes the store less desirable for hardware buyers – such as more expensive apps – is not in Apple’s interest.

The reason I was wrong about Apple making money on paid search is I was looking at this from my own perspective, that Apple doesn’t stand to make money from me (and people like me) on pay-to-play App Store search results. But from the big brands like Nike, Disney, and Bank of America, etc, Apple absolutely stands to make good money. And perhaps Apple believe this to be a way of solving the discoverability problem too. Another reason I was wrong is that Apple doesn’t stand to make a lot of money compared to their hardware today, but mobile trends suggest that people are spending less and less time searching for things in their browser on, say, Google, and increasingly spending time in apps. Bloomberg themselves called this a “Google-like” approach, and so maybe Apple is thinking this is how they can take some of Google’s future business.

In any case, I think we should all wait for an actual announcement from Apple before getting to worked up about this.

The gender pay gap in tech

I followed the public posting of salaries on Hacker News yesterday, and it’s pretty interesting to see how, frankly, high salaries in tech are today. But not quite the same high for everyone:

Not only are women grossly under-represented among developers, but they are grossly under-paid. Women earned on average $13,000 less than their male counterparts. Even when you control for location, title, and years of experience, women still get $5,000 less per year than men.

Apple refused requests for source code from China

MacRumors:

During the hearing today, which was entitled “Deciphering the Debate Over Encryption: Industry and Law Enforcement Perspectives,” Apple’s General Counsel Bruce Sewell continued to defend the need for strong user encryption. He also clarified, however, that Apple has refused requests from China for source code.

Can we compromise and make it open source?

More seriously, this is more evidence that Apple is taking the moral high road (never mind the functional high ground) instead of seeking publicity.

Apple updates MacBook

I’ve been speculating for some time that the Macs were due a refresh. Admittedly, I’ve had my trigger finger ready to move on a new Apple notebook for 6 months or so. When The rumor mill saw Best Buy pull the MacBooks from their shelves, I thought maybe something was coming! From Apple this morning:

“MacBook is the thinnest and lightest Mac we have ever made and it’s our vision for the future of the notebook,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “Customers are going to love this update to MacBook, with the latest processors, faster graphics, faster flash storage, longer battery life and a beautiful rose gold finish.”

Not quite what I’m on the market for in a professional notebook, but Schiller is absolutely right that those notebooks are beautiful. I bet the rose gold will be a hit. Here are some facts for nerds from MacStories:

The MacBook now comes with the sixth-generation dual-core Intel Core M processors that go up to 1.3GHz, with Turbo Boost speeds up to 3.1GHz. It also now comes with faster PCIe-based flash storage and faster 1866MHz memory.

These are luxury consumer-grade notebooks, because they’re expensive, undeniably thin, and equally undeniably underpowered considering other (admittedly bigger) options. I hope that the MacBook Pro update retains this aesthetic (including the color options!) but offers a state-of-the-art graphics card.

Fingers crossed for WWDC!

Tremors in distributed content

The economics of offering free hosting for user’s content and monetizing based on tracking and advertising is going to become more and more expensive for businesses. The reason for this is that tracking is there’s going to be more and more data, the competition is going to be fiercer (especially competition from self-hosted options), and ad-block is going to increasingly cut into profits (especially amongst “millennials”) . It came as no surprise to me to read Frederic Filloux‘s excellent article:

Leaked Buzzfeed numbers sent a jolt to the many who dreamed of jumping on the distributed content bandwagon. This particular genre of advertising business model might have been overrated.

It was a bad week in the distributed content sector where gazillions “content views” were once touted as the new digital digital bonanza. On April 12th, The FT.com reported that Buzzfeed, until now the genre’s gold standard, had halved its 2016 revenue projections from $500m to $250m, after making $150m in 2015, 30% lower than expected.

I struggle to sympathize with BuzzFeed because I find their brand of clickbait so pernicious to an Internet of quality dialogue, and I have to constantly filter out BuzzFeed from Reddit and Facebook, etc. What more, but sometimes I filter it out incorrectly, because they do have quality longform as well.

Serious app review flaws

If you submit your app to the App Store, Apple can do what they want with it. Will they approve it? Maybe, if you follow the rules. Will they promote it? Maybe, if you adopt the latest technologies, but probably not. Will you be removed from the store when you try to submit an update? Maybe, if your reviewer is in a bad mood. Here’s John Vorhees of MacStories on this issue:

I don’t know a developer who hasn’t had a run-in with App Review and wondered, ‘Maybe this is it. This is where my my app dies.’ That may sound a little dramatic, but read the results of Graham Spencer’s poll of developers– the feeling is real.

I can imagine that some at Apple may roll their eyes at this as an overreaction, or be a little offended at the implied lack of trust, but step into developers’ shoes. In the absence of meaningful communication by Apple of its intentions, it’s stories like the Reddit client take-downs that shape developers’ behavior. And as Federico noted, it’s not like this is an isolated story, it’s one of a long string of similar stories that make developers jumpy.

I was recently at a developer meet-up where the speaker was talking about external dependancies, like third-party libraries and services, like Parse or Facebook. The audience figuratively nodded in easy approval. But when this transitioned to “Who here trusts Apple?” and the claim that “Apple is our biggest dependency”, the uneasiness was palpable.

The App Store is not open-source or ruled by public committee: it is Apple’s. By and large, they do any excellent job in moderating quality and exercise fairness in enforcing the rules. But as with all rule enforcement, it can’t be done perfectly. If you want fair and equal, you should make your app open-source. If you want to charge money, Apple are taking their cut. And this is fair, considering their investment and effort in creating the platform.

But it would be nice to get paid upgrades and a Mac App Store that works.

Pay-to-play on the App Store

Ever since Big Money came to the App Store, it’s become harder and harder for independent developers to make a living selling software there, and I believe this should concern Apple. Here’s Craig Grannell from Revert to Saved:

Given that Apple doesn’t comment on rumours, take Bloomberg’s story Apple Pursues New Search Features for a Crowded App Store with a pinch of salt. The claim is that Apple has

constructed a secret team to explore changes to the App Store, including a new strategy for charging developers to have their apps more prominently displayed

For me, the key paragraph in the story is this:

If Apple goes through with the idea, “it’s going to be huge,” said Krishna Subramanian, the co-founder of Captiv8, which helps brands market using social media. “Anything that you can do to help drive more awareness to your app, to get organic downloads, is critical.”

Subramanian is right in one sense: if Apple does this, it will be huge. It’ll be huge in eradicating any sense that the App Store is a meritocracy when it comes to app visibility.

I doubt this is true, because I don’t understand this move at all. Apple makes their biggest margins on selling their hardware, and any potential revenue from App Store pay-to-play will be dwarfed by profits from their products. The App Store needs some work done on discovery, but it’s not to make discovery less egalitarian towards Big Money.

Microsoft is taking sign-ups to beta test its Word Flow keyboard for the iPhone

Microsoft have been doing a lot of good recently, developing world-class iOS apps, open-sourcing AI frameworks, and giving people a reason to use Twitter. Another project of theirs that’s coming to fruition is their new keyboard for iOS:

Earlier this week, we reported that the previously-revealed Word Flow keyboard for the iPhone was in private beta testing by Microsoft. Now the company has posted a sign-up page for iPhone owners to register their interest in trying out Word Flow.

At the risk of sounding like a grouch: a keyboard that makes network requests? No thank you. A keyboard that can be whatever color you want? No thank you. A keyboard that I can operate with one hand on my massive phone? No tha… Wait that’d be great.

Over 70% of App Store Purchases Are for Games

The hardest part of launching and running a platform is convincing developers to create things for it. It’s a classic marketplace problem, and the more you have one the more you get the other, and the entire system becomes more valuable for each member. Part of what kept the Mac alive in Apple’s troubled 90s was the market for indie, professional, and often design-orientated applications. Keep this in mind when reading these from Michael Tsai’s blog:

Mayur Dhaka:

According to the study, the top 5 categories where money is being spent are, in order: Games, Music, Social Networking, Entertainment and Lifestyle.

[…]

I, like Michael, would love for indie developers (at least the one who make productivity apps and the like) to see their apps climb the charts too. But an excellently designed calendar app just doesn’t make enough users feel the same way as winning a game against a friend. So when it comes time to choose between spending $5 on a better calendaring system or spending those five dollars in beating a friend at a game, which developer you think is buying themselves a coffee that evening?

See also: Jim Dalrymple, who talks about what he sees being promoted in the App Store.

It does worry me that what is at best trivia and at worst gambling is so foundational to the marketplace of the platform I develop on. While professional, productivity, and utility applications aren’t #1, I get the impression its still a huge market. Stranger still, the recent Game Center white-screen bugs seem to indicate that Apple’s incentives haven’t particularly swayed to providing to the needs of game developers, but the amount of new graphics APIs recently somewhat counter this. While worrying, this is likely more an expression of our (iOS users) own values over-and-above the values of iOS as a platform. So support indie apps!

The future for Apple Watch

With WWDC around the corner and a number of unrefreshed products, speculation on Apple’s next move is intensifying. Here’s MacRumors’ take on the latest on Apple Watch:

Few details are known about the Apple Watch 2 beyond a June 2015 report that said it will feature a FaceTime video camera and expanded Wi-Fi capabilities, while new bands and finishes are always a possibility. Kuo believes the Apple Watch 2 will feature mostly internal improvements, and possibly minor form factor changes, with a more complete redesign of the device not arriving until 2017.

I do kind of want a FaceTime camera on my wrist because it would be so futuristic, but I do question the utility. Namely, how long can I hold my wrist up to have a face-to-face discussion with someone? What will the latency between my wrist and my phone be? How much battery would I have if it connected directly to WiFi? These aren’t insurmountable, but I take them to be very hard problems for the Apple Watch to overcome.

This comes at a tough time for Apple Watch, because many articles recently have questioned it’s potential and utility. Here’s an example from Re/code:

More than half of those surveyed by the advertising technology company Fluent said they considered the Apple Watch a flop.

That sentiment — expressed by the majority of the 2,578 adults in the U.S. who responded last week to an online survey — reflects how the device is perceived by the tech press and industry insiders, many of whom have been pessimistic about the Apple Watch from the start. Asked whether they considered the Watch a successful product for Apple, 53 percent responded “no.”

While I think the Watch isn’t a breakout new category in the way the iPhone was, I disagree that its future is as dim as those 53 percent believe. In particular, notification are great on the watch, timing functions (including the calendar) are indispensable, and weather is on the watch his highly convenient. I think what we’ll see at WWDC for the Apple Watch will be a focusing of the product, as at least one of the ways of interacting with the Watch is essentially useless: the apps. The watch face is where all the utility is, in my opinion, and the glances are great for those secondary functions, to drill down and scroll around for an app is difficult on the tiny screen.

U.S. drops Apple vs. FBI case

After a fierce public debate, the U.S. government has dropped it’s court order and court case to compel Apple to create a new version of iOS to access a phone. Here’s Bloomberg:

The U.S. said it has gained access to the data on the iPhone used by a terrorist and no longer needs Apple Inc.’s assistance, marking an end to a legal clash that was poised to redraw boundaries between personal privacy and national security in the mobile Internet age.

It’s the nature of government abuse of power that these debates are never “won” with any permanence, but when a power like this is ceded, it is never returned. So while I hesitate to call this a victory, I’m certainly pleased with the result.

The U.S. government continues to do the right thing after all other options have been ruled out.

iOS 9.3 update for older devices

Users of older iOS devices were experiencing issues updating to iOS 9.3, but Apple have fixed this, as MacStories reports:

As reported by MacRumors, Apple released an update to iOS 9.3 (build 13E237) a short time ago that addresses the activation problem on older devices. With the new build of iOS 9.3, people with older devices who didn’t previously update to version 9.3 should be able to do so now via an over-the-air update.

I used to think that only the paranoid wait to upgrade, but now I’m either paranoid or realize the wisdom in waiting.

Great watch apps are complicated

Apple Watch apps have been rough since the beginning: first they ran on the phone and were slow, now they ran natively and are slow, and they’ve always had a tough time convincing developers to get on board. Here’s Conrad Stoll‘s take (via Dave Verwer):

The best Apple Watch apps in my mind are the ones that include the most useful and frequently relevant complications. The watch face itself is the best piece of real estate on the watch. That’s park avenue. It’s what people will see all the time. The complications that inhabit it are the fastest way for users to launch your app. Having a great complication puts you in a prime position to have users interact frequently with your app while inherently giving them quick, timely updates at a glance. It’s an amazing feature for users, and the most rewarding should you get it right.

Federico Viticci, in response:

I don’t think that’s where Apple would like the Watch app ecosystem to be today, and it’s hard to argue against the greatness of complications when “full” apps are slow and barely usable. I also feel like I’m not too enthusiastic about Watch apps right now because (in addition to slowness) my most used iPhone apps don’t offer complications yet.

As an ardent Apple Watch user, I full agree that the app interface is bad. I don’t ever “go into” an Apple Watch app because by the time they’ve loaded, I’ve got gorilla arm syndrome. However, I disagree that the only great watch apps are Complications, because I find many apps are great as Glances. For instance, I don’t want a static icon of a “record button” taking up prime complication real estate, but I do want that function without going to my phone or Watch app drawer, and that’s why it’s a great glance. I’d make the same claim about controlling music and controlling my lights.

What makes a great Watch app is not always being a Complication, it’s that a great Complication often relates to time and therefore deserves to be on the watch face. Watch apps just need to be faster to be useful.

Apple hires new security VP

Apple have appointed a security VP one day ahead of their next product launch, here’s Fortune via Jim Dalrymple:

Apple appointed George Stathakopoulos, formerly vice president of information security at Amazon.com and before that Microsoft’s general manager of product security, to be vice president of corporate information security, the people said.

I was curious about him, so I searched his name in Google and it yielded his LinkedIn, with this self-description:

Vice President of Amazon Information Security and Corporate IT responsible for the programs that protect Amazon and its customers, as well as directing the company’s IT infrastructure and other technology resources.

Prior to joining Amazon, George led Microsoft’s global Microsoft Security Response Center and Global Security Strategy & Diplomacy teams responsible for proactively detecting and responding to threats, and partnering with governments on technical and policy security issues.

I’m would speculate that this hire is two-part, where (1) it’s pre-emptive against the chance of needed to logistically manage GovtOS; and (2) looking into how iCloud Backups and similar services aren’t presently end-to-end encrypted.

Engineers would rather quit than implement GovtOS

In the ongoing fight between the federal government and the world’s most valuable company, a previously quiet voice emerges: the engineers at ground. The New York Times reports (via John Gruber):

Apple employees are already discussing what they will do if ordered to help law enforcement authorities. Some say they may balk at the work, while others may even quit their high-paying jobs rather than undermine the security of the software they have already created, according to more than a half-dozen current and former Apple employees.

I knew this was going to come up when I first covered it a couple weeks ago. Here’s John Gruber’s comment:

… [M]any, if not most, security engineers at Apple would quit rather than comply with this order — and they’d have no difficulty finding jobs elsewhere in the Valley in today’s market.

The problem with this is that if not them then who? This is a task that must be placed in the most trustworthy hands, and Apple might be compelled to find someone to do it. The alternative to Apple building GovtOS is the government building GovtOS, and I know who I’d pick. But perhaps expressing the desire to quit is good: it reinforces that this is an undue burden on Apple, as it would hamper their ability to retain top talent in a competitive hiring market.

Indie developers on the App Store

How can I turn my idea into a business? This question underlies the recent discussion in the Apple blogosphere with regards to indie developers on the App Store. Some apps are developed out of love, some apps are developed accidentally, some for fun … there are many motivations. But the grand unifying motivation for everything is usually money, and developers that want to go indie or are indie have some issues with the way that Apple runs the App Store. What underlies this is that the only thing you can trust a rational agent to do is what’s in their interest, in many instances “in their interest” translates to “earns them money”, and I’ll show how this plays out with the App Store.

But first, before I seem like an apologist, there are some undeniable problems, and not just for developers; for instance: the Mac App Store is bad. It takes a long time to load, it requires restarting your computer because of certificates occasionally, and it’s hard to find apps. The search-ability problem is especially bad on iOS, where I usually rely on a Google search to take me to an App Store page, probably infuriating both companies.

The iOS indie scene

But even given this, and maybe in part because these problems have kept some developers from joining at all, the Mac’s indie software scene has been and still is pretty good: anecdotally, I love Sketch and Omnigraffle and Sublime Text and many more indie Mac apps. But iOS’s indie scene doesn’t quite live up to that. Here’s Rene Ritchie on the “popification” of apps on the App Store:

Day in, day out, some gamers drop tens or hundreds or even thousands of dollars on in-app consumables so they can feed their need for instant and ego gratification by clashing clans, crushing candy, and going Hollywood. Likewise, enterprise and individuals sign up for software-as-a-service that they also use on iOS.

There’s still ungodly amounts of money to be made in the App Store, it’s just not the same money or made in the same way as it used to be.

The article’s point is largely that the big players and apps we (power users, or akin) don’t care about (namely pay-to-play games) make all the money on the iOS App Store, de-incentivising more niche productivity apps. I think this is true but not necessarily surprising and perhaps not bad.

The reason it’s true is, well, simply look at the “top grossing” apps in your App Store: for me it’s Candy Crush, 3 different versions of Clash of Clans, Spotify, and Pandora. Almost by definition, no indie productivity app is going to find itself there, but this little slice is a brush stroke in a big picture: major studios and multinational corporations make most the money on the iOS App Store.

It’s not surprising because the iOS App Store has always been this way: if you were on the App Store on day one, things weren’t necessarily different, it’s that you got some free marketing. Because that’s what it takes to be big on the App Store: marketing. Anecdotally, I’ve seen many more advertisements for Clash of Clans than any other app. What we have today is the App Store from day one, just with many more titan’s shipping their app and clogging up the attention that would be paid to indies back on day one. With more apps, more marketing is required, and you cannot rely on Apple for your marketing anymore.

Acting in their own interest

The reason this isn’t necessarily bad is that I think this means Apple is doing something right: I’ve heard stories around the campfire that back in the day, apps were hard to come by on the Mac. There were RSS readers and task lists, but not necessarily a word processor or internet browser. But today on the App Store, Mac or iOS, there are probably 12 of each of those categories. And while we can have a discussion about quality, that signals to me that there’s something right. Chuq Von Rospach makes this point in response to Rene Ritchie:

I don’t think the App Stores are broken; I think they’re doing exactly what Apple wants them to, because Apple’s interest is in supporting the corporate app developers and the larger studio developers. They care about the NetFlix app and Adobe’s applications and what Gameloft is doing, not about what the small indie developers want or need.

Perhaps it used to be in Apple’s interest to get lone developers to develop on their platform, creating a grassroots campaign for Mac software, but it increasingly seems that this is no longer the case. Perhaps this is the reason for the change in tone of the App Store? However, I think Chuq misses something crucial that Rene’s piece shows: people interested in indie apps are vocal and drive the platform forward. It’s great for Apple when Federico posts about how he’s converted his workflow to be all-iPad, and indie apps are what enable that. I think Apple should care about indies.

What could be different?

And even if Chuq is right, I think Apple can care about indies. The goals of allowing indie developers to make money and allowing multinationals to make money aren’t mutually exclusive, though one does make the other harder. Here’s Brent Simmons on what he thinks Apple can do to help indies, and not that I don’t think corporate clients would complain about any of these provisions:

And indies would do better than they are right now — possibly much better — if the App Store had trial versions, upgrade pricing, and a faster and better review process. (And the Mac App Store should make sandboxing either less onerous or, preferably, optional.) (And — since I’m listing the ponies I want — it would help if Apple took something like 10% rather than 30%.)

And given that Phil Schiller was recently given control of the App Store, I wouldn’t be surprised in the event on March 21st had some news about the App Stores. But in many ways, the state of indie development is better than it’s ever been: it’s easier to build and ship an application than it’s ever been. But with this comes some changes: there are more apps, so the expectation of quality is higher and price is lower, and these, and other platform realities, are just the various factors you have to consider when you’re trying to act in your own interest.

 

 

"Number 3: never trust nobody"

Eric Kim at PetaPixel nicely articulates a lot of the arguments which I’ve come to accept. I am moving away from Facebook, Instagram, Twitter, and all similar cloud services that monetize my behavior, because you can only trust most rational actors to one thing: act in their interests. Only when other’s interest align with yours can you have a symbiotic relationship. Here are some of his reasons that he no longer trusts “the cloud” and Flickr in particular:

… [A]ny of these companies have the power (and right) to change any of their terms and conditions at any time. If tomorrow Yahoo announced that they are shutting down Flickr, there is nothing we can do about it.

And this has happened time and time again, with a very recent and prominent example amongst developers being the shuttering of Parse. It’s like Darth Vader said to Lando Calrissian, “I am altering the deal, pray I do not alter it further.” But asides from making money from you in the future, there’s the possible of making money on you in the future:

… Facebook and Google sell your personal data to advertising companies in exchange for their “free” services. And now it’s getting pretty creepy: the Google Adsense banner advertisements I get on my smartphone are hyper-targeted to me based on my Amazon and Google browsing habits.

While it’s not perfectly applicable, the aphorism that “if you’re not paying, you’re the product” expresses the truth here. And it’s only going to get worse. Facebook and Google have had a long time to collect data and have yet to discover all the ways to monetize it, and even if you (foolishly) trust Facebook or Google today,you cannot guarantee that they won’t be bought by some bad actor in the future, perhaps an insurance company searching for reasons to deny paying your medical bills, or a bank looking for reasons to deny you a loan, etc. You may think I sound, well, here’s the next bit I found enlightening:

… [B]e uber paranoid about your digital data. Constantly backup your data on the cloud, external hard drives, CDs, whatever. The question isn’t whether your hard drive will crash or not, the question is when your hard drive will crash.

I think the biggest application of this for most people in my experience is photos on Facebook. Be paranoid that Facebook will delete them, and instead of going there to enjoy them, download them, store them on your own hard drive, and back them up, because you cannot know that they’ll always be there.

The March 21st lineup

Marc Gurman of 9to5Mac speculates:

Apple yesterday officially sent invites to its much-anticipated event to be held at its Cupertino campus with the tagline “Let us loop you in.” The event, which was originally internally scheduled for a week earlier, will focus on Apple’s new 4-inch iPhone SE, a smaller, 9.7-inch iPad Pro, and new Apple Watch bands.

No new MacBooks? But please.

FBI jealous of China

The FBI have made the point that Apple should comply with the order because they’ve apparently done something similar in China:

If Apple can provide data from thousands of iPhones and Apple users to China and other countries, it can comply with the AWA in America.

I read this as:

Hey! No fair! Other governments get to trample their citizens rights and so should we!

The argument should be instead that maybe if an authoritarian government insists on Apple’s subjugating users that this behavior has no place in the land of the free and the home of the brave.

The smaller iPhone as a big deal

There’s a lot of buzz regarding Apple’s upcoming March 21st event, in particular about an expected smaller iPhone. Dan Moren writes for Macworld:

To me, the iPhone SE is an important move for Apple because, like the larger-sized Plus models before it, it indicates that Apple has passed the idea that the iPhone is a monolithic, one-size-fits-all device. And while I don’t think that the addition of the SE to the lineup will send iPhones sales back into the stratosphere any more than the iPad Pro did for sales of the tablet line, I do think that it adds another leg to hold up the stool that is the iPhone platform.

This is another hallmark characteristic of Tim Cook (along with being a stalwart on privacy, of course), that all of Apple’s core products have versions that are bigger and smaller: iPhone SE, iPhone 6s, iPhone 6s Plus; iPad Mini, iPad Air, iPad Pro; MacBook, MacBook Air, MacBook Pro Retina 13 & 15 … I rather appreciate the degree of choice, but there is a mystique with the “any color as long as it’s black” strategy. I think, uncontroversially, that the supposed iPhone SE will be great, it won’t transform Apple and the way we think about computers, and it won’t be a flop, but it’s no iPhone, if you know what I mean.